I like the enemies and character art! There's an unique artstyle in here that I enjoyed a lot, especially with the theming and everything. I did notice that the text looks small when fullscreening the game, so it'd be cool to have the text scale be proportional to the screen size.
The gameplay concept is super interesting. It's a mix of a roguelike with Parappa the Rapper. I think this game would play really well with a controller, since it felt a bit tough to walk around with WASD to avoid enemies, whilst also using 1-5 to do the tune combos. Maybe what you guys can do is have the player be able to also use Right Click to point where the character shuold automatically walk to, so that the player can focus on the 1-5 on the keyboard side of things.
I also thought it was super dope when I realized that getting the upgrades/instrument units wwas leading into a music slowly being formed with the addition of each instrument. It feels like an idea that has a huge amount of potential.
As a matter of fact, that can be said for this entire game. These concepts are super interesting and it feels to me like they hold a lot of potential. I really like it!
multi-tasking keyboard and mouse made this almost unplayable for me. Needs to keep it to local hand position for ease of access. Wasn't quite sure how to get the timing right and how to activate the gui which needed to be up all the time instead of only when holding down.
THIS WAS SO MUCH FUN!!! I already love survivor type games, but this was really cool, different, and well done. I really see this progressing into a bigger project. The audio for the instruments were so good, it really felt like I was slowly building up a beat of my own.
I had hard time getting it work in full screen (2 buttons for full screen, but one of them makes it super tiny).
I know that controls are explained on the page, but I think more interactive tutorial is needed for players like me that are bit slower to understand the game.
Now on second play I realized that "song progress" is on top. That part is really hard to see on 4k Display, so if anyone else has issues, its better to set your resolution to 1080p
When you are able to read things it is actually really fun :)
It's a really cool concept but I'm sadly really bad in multitasking WASD movement, the mouse and the numbers to attack. xD I'm not sure if the rubber-band effect is planned but I kept being pulled into the middle while trying to avoid the virus. Still, cool concept and art! <3
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I like the enemies and character art! There's an unique artstyle in here that I enjoyed a lot, especially with the theming and everything. I did notice that the text looks small when fullscreening the game, so it'd be cool to have the text scale be proportional to the screen size.
The gameplay concept is super interesting. It's a mix of a roguelike with Parappa the Rapper. I think this game would play really well with a controller, since it felt a bit tough to walk around with WASD to avoid enemies, whilst also using 1-5 to do the tune combos. Maybe what you guys can do is have the player be able to also use Right Click to point where the character shuold automatically walk to, so that the player can focus on the 1-5 on the keyboard side of things.
I also thought it was super dope when I realized that getting the upgrades/instrument units wwas leading into a music slowly being formed with the addition of each instrument. It feels like an idea that has a huge amount of potential.
As a matter of fact, that can be said for this entire game. These concepts are super interesting and it feels to me like they hold a lot of potential. I really like it!
multi-tasking keyboard and mouse made this almost unplayable for me. Needs to keep it to local hand position for ease of access. Wasn't quite sure how to get the timing right and how to activate the gui which needed to be up all the time instead of only when holding down.
THIS WAS SO MUCH FUN!!!
I already love survivor type games, but this was really cool, different, and well done. I really see this progressing into a bigger project. The audio for the instruments were so good, it really felt like I was slowly building up a beat of my own.
I had hard time getting it work in full screen (2 buttons for full screen, but one of them makes it super tiny).
I know that controls are explained on the page, but I think more interactive tutorial is needed for players like me that are bit slower to understand the game.
Now on second play I realized that "song progress" is on top. That part is really hard to see on 4k Display, so if anyone else has issues, its better to set your resolution to 1080p
When you are able to read things it is actually really fun :)
It's a really cool concept but I'm sadly really bad in multitasking WASD movement, the mouse and the numbers to attack. xD I'm not sure if the rubber-band effect is planned but I kept being pulled into the middle while trying to avoid the virus. Still, cool concept and art! <3